Mathematics of Operations Research
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MATHEMATICS OF OPERATIONS RESEARCH
Vol. 33, No. 4, November 2008, pp. 851-868
DOI: 10.1287/moor.1080.0322
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On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games

Juliane Dunkel, Andreas S. Schulz

Operations Research Center, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139
Sloan School of Management, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139

juliane{at}mit.edu
schulz{at}mit.edu

Rosenthal's congestion games constitute one of the few known classes of noncooperative games possessing pure-strategy Nash equilibria. In the network version, each player wants to route one unit of flow on a single path from her origin to her destination at minimum cost, and the cost of using an arc depends only on the total number of players using that arc. A natural extension is to allow for players controlling different amounts of flow, which results in so-called weighted congestion games. While examples have been exhibited showing that pure-strategy Nash equilibria need not exist anymore, we prove that it is actually strongly NP-hard to determine whether a given weighted network congestion game has a pure-strategy Nash equilibrium. This is true regardless of whether flow is unsplittable or not. In the unsplittable case, the problem remains strongly NP-hard for a fixed number of players. In addition to congestion games, we provide complexity results on the existence and computability of pure-strategy Nash equilibria for the closely related family of bidirectional local-effect games. Therein, the cost of a player taking a particular action depends not only on the number of players choosing the same action, but also on the number of players settling for (locally) related actions.

Key Words: noncooperative games; pure-strategy Nash equilibria; computational complexity; congestion games; local-effect games
History: Received: May 21, 2007; revision received: December 20, 2007;





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