|
|
||||||||
Faculty of Mathematical Sciences, University of Twente, P.O. Box 217, 7500 AE Enschede, The Netherlands
A matching game is a cooperative game defined by a graph GN, E The player set is N and the value of a coalition S
Faculty of Mathematical Sciences, University of Twente, P.O. Box 217, 7500 AE Enschede, The Netherlands
kern{at}math.utwente.nl
paulusma{at}math.utwente.nl
N is defined as the size of a maximum matching in the subgraph induced by S. We show that the nucleolus of such games can be computed efficiently. The result is based on an alternative characterization of the least core, which may be of independent interest. The general case of weighted matching games remains unsolved.
History: Received: September 21, 2000;
revision received: December 4, 2001;revision received: June 4, 2002;
This article has been cited by other articles:
![]() |
W. Kern and D. Paulusma On the Core and f-Nucleolus of Flow Games Mathematics of Operations Research, November 1, 2009; 34(4): 981 - 991. [Abstract] [PDF] |
||||
![]() |
D. Nace and J. B. Orlin Lexicographically Minimum and Maximum Load Linear Programming Problems Operations Research, January 1, 2007; 55(1): 182 - 187. [Abstract] [PDF] |
||||
| HOME | HELP | FEEDBACK | SUBSCRIPTIONS | ARCHIVE | SEARCH | TABLE OF CONTENTS |